Solo fan game project, players play a game of wizards chess in the great hall of hogwarts.
Unity, Blender, Substance Painter, C#, Python, SteamVR
A talk show with a wave-shooter frame. Networked multiplayer to allow guests on the show. Automated half of- and provided documentation for new scene setup process.
Unity, C#, SteamVR, Normcore
UnityNYC XR game jam project. In this prison break experience, you must retrieve a package from the warden's office without getting caught but things go wrong fast.
Unity, Blender, C#, DepthKit, SteamVR
Problem: Playing a game of chess to view each animation is not efficient for iterative improvements.
Solution: Made a Unity scene that let me look at models and animations quickly in the editor. Doubles as a bonus "level" in Wizards Chess VR.
Problem: Tileable wall piece has many child models. Iteration for "look" of environment is slow b/c each child model needed manual readjustment
Solution: Wrote scripts that automated much of the manual work involved in the process.
Problem: A significant amount of repetitive work involved with rigging and adjusting rigs exist because all my rigs are symmterical
Solution: Scripts to mirror position, vertex weights, and bone constraints from the left side to the right for symmetric models
Problem: Blender's "Cell Fracture" object fracture tool doesn't work well on abnormal meshes like the chess pieces. And I didn't know Houdini existed yet.
Solution: Wrote scripts that break each model by its vertex groups, fills holes in the mesh, and then uses Cell Fracture on the broken limbs. Wasn't perfect, but reduced manual work significantly.
Fire made for my fan game Wizards Chess VR. Shaders primarily use panning noise textures.
One particle system for half the clouds, two quads with simple panning textures shader, and one sphere for the moon.
Chessboard repair effect inspired by Molly Weasley's cleaning magic
Disappearing ink inspired by Tom Riddle's Diary and the Marauder's Map.
It's wizard's chess, the pieces need to break.
Environment I made for Wizards Chess VR.
Fun fact: The great hall you see in the HP movies 1-6 is changed in movies 7 & 8. The hall is almost twice as tall, everything above the height of the braziers is elongated!
Models, rigs, animations for Wizards Chess VR.
Fun fact: Only 3 animations are shown in the movie: Queen attack, Pawn attack, and King's checkmate animation! I made the rest of the animations to fit with the look of those 3.
A bot for the Super Smash Bros. Subreddit that defines terms or retrieves character data when requested
Heroku, Python, BeautifulSoup, PRAW, Tabulate
A 3D model of my room made with Blender
Predicted survival outcomes based on the given data set by Kaggle
Pandas, Numpy, Sci Kit Learn, Matplotlib, Seaborn
A repository of my code and notes for the Data Structures and Algorithms in books such as Cracking the Coding Interview
Python, my notebook, my whiteboard